From script to screen - OGR 2



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  1. OGR 09/02/18

    Hi Sandra,

    I think this is really working in storyterms. Your storyboard is largely very readable - and I like very much the visual references you've collected together - it shows me you're embracing the surreal silliness of your story universe and I'm looking forward to seeing you get into the design process more fully. A few things then: in terms of your actual script, I think it's lacking some nuts-and-bolts detail in terms of actually structuring the action you're describing via specific sorts of shots and instructions. At the moment, you're just giving the location, but then describing action without unpacking it in terms of types of coverage (types of camera angle etc). I think this process will help you think a bit more about how you can lend further dynamism to your screen direction - for example, when it comes to the reveal about the volcano you might want to consider shots that make us feel much more what the astronaut is feeling... so shots like these:

    https://i1.wp.com/dailygrindhouse.com/wp-content/uploads/2016/03/black-narcissus.jpg

    and this famous Hitchcockian technique - the contra-zoom...

    https://www.youtube.com/watch?v=je0NhvAQ6fM

    Take a look at Tom's script here and you'll see what I mean in terms of laying in a bit more specific structure:
    http://thomassherwood.blogspot.co.uk/2018/02/from-script-to-screen-online-greenlight.html

    Just in terms of your character design, this is where we'd like you to get to in terms of thinking about your various characters as 'ready for 3D' - so understanding them as 'objects' - these are model sheets and expression sheets and examples of production art:

    http://conceptartempire.com/images/wparchive/model-sheets/84-dragons-lair-model-sheet.jpg
    https://orig00.deviantart.net/3347/f/2011/072/b/0/brittany___model_sheet_by_s_c-d3bjmfy.png
    https://img00.deviantart.net/7571/i/2017/150/f/a/leo_a_frame_model_sheet_by_luigil-d5ez7tn.jpg

    The same is true of your various environments etc - you can have lots of fun with your world - and you've got the rocket ship too etc.

    I want you to start thinking about your 'Art Of' documentation right now - it shouldn't be a last minute thing, but an integrated aspect of your world-building duties - so your 'Art Of' feels like it belongs 100% to the world of your project - so everything from layout to typeface to the 'branding' of your story. This is a great example of project documentation that is so much more than just a scrap book or a creative journal - obviously this is third year work, but take a look at their approach and aim high :)

    http://tsyganproduction.blogspot.co.uk/2017/07/stellar-final-film-for-new-designers.html

    I think you're onto a winner here, Sandra - this could be an entertaining animated short one day!

    SvarSlett
  2. ... I do think there's a better title out there - something catchier and maybe a 'pun' on something we might associate with cutting hair or similar? 'A Close Shave' or something silly like that if you know what I mean...

    SvarSlett

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