Øya Storyboard by on Scribd Slik ser storyboardet vårt ut. Dette skulle, som manuset, også inn den 21. september. Vi har ikke fått noen tilbakemelding fra veileder enda, så det er jo spennende... Det er rimelig tydelig at vi er to stykker som har tegnet det, men for meg er ikke det et problem. Vi hadde heller ikke riktig startet på karakterdesign enda. Stilen er enkel, da det viktigste for oss var at handlingen skulle være tydelig. Det ble et par travle dager, i og med at animasjonsfestivalen tok en god del av de to ukene vi hadde satt av til script og storyboard, men vi fikk det sammen til slutt. I praksis hadde vi tre dager på oss. Man får gjort mye når man sover lite.. Jeg skulle gjerne ha hatt mer tid til pre-production. Jeg ser disse elementene som svært viktige for hvordan den endelige filmen vil bli, og vi har ikke riktig tid til å tenke igjennom alt. Det må bare gjøres. Det skal visst bli en del forandringer i hvordan tredjeåret her blir lagt opp, men det skjer ikke fø
OGR 09/02/18
SvarSlettHi Sandra,
I think this is really working in storyterms. Your storyboard is largely very readable - and I like very much the visual references you've collected together - it shows me you're embracing the surreal silliness of your story universe and I'm looking forward to seeing you get into the design process more fully. A few things then: in terms of your actual script, I think it's lacking some nuts-and-bolts detail in terms of actually structuring the action you're describing via specific sorts of shots and instructions. At the moment, you're just giving the location, but then describing action without unpacking it in terms of types of coverage (types of camera angle etc). I think this process will help you think a bit more about how you can lend further dynamism to your screen direction - for example, when it comes to the reveal about the volcano you might want to consider shots that make us feel much more what the astronaut is feeling... so shots like these:
https://i1.wp.com/dailygrindhouse.com/wp-content/uploads/2016/03/black-narcissus.jpg
and this famous Hitchcockian technique - the contra-zoom...
https://www.youtube.com/watch?v=je0NhvAQ6fM
Take a look at Tom's script here and you'll see what I mean in terms of laying in a bit more specific structure:
http://thomassherwood.blogspot.co.uk/2018/02/from-script-to-screen-online-greenlight.html
Just in terms of your character design, this is where we'd like you to get to in terms of thinking about your various characters as 'ready for 3D' - so understanding them as 'objects' - these are model sheets and expression sheets and examples of production art:
http://conceptartempire.com/images/wparchive/model-sheets/84-dragons-lair-model-sheet.jpg
https://orig00.deviantart.net/3347/f/2011/072/b/0/brittany___model_sheet_by_s_c-d3bjmfy.png
https://img00.deviantart.net/7571/i/2017/150/f/a/leo_a_frame_model_sheet_by_luigil-d5ez7tn.jpg
The same is true of your various environments etc - you can have lots of fun with your world - and you've got the rocket ship too etc.
I want you to start thinking about your 'Art Of' documentation right now - it shouldn't be a last minute thing, but an integrated aspect of your world-building duties - so your 'Art Of' feels like it belongs 100% to the world of your project - so everything from layout to typeface to the 'branding' of your story. This is a great example of project documentation that is so much more than just a scrap book or a creative journal - obviously this is third year work, but take a look at their approach and aim high :)
http://tsyganproduction.blogspot.co.uk/2017/07/stellar-final-film-for-new-designers.html
I think you're onto a winner here, Sandra - this could be an entertaining animated short one day!
... I do think there's a better title out there - something catchier and maybe a 'pun' on something we might associate with cutting hair or similar? 'A Close Shave' or something silly like that if you know what I mean...
SvarSlett